Thursday, August 27, 2009

To do list

i keep saying that I will get back to playing my alts (including my very neglected 80 DK) just as soon as I have finished the game on my main. So the current things on the to do list that I am working on:
  • Loremaster – I am trying to finish off outlands and vanilla wow and stuck with some very annoying zones where am one or two quests short – then it is off to Eastern Kingdoms/Kalimdor for the rest of the grind
  • Exalted Oracles – I went with the puppy men first and have just started opening eggs with Oracles – mainly I am after the mount, but also wanting the Mercenary achievement from hitting exalted (then back to the Wolvar because oracles are creepy)
  • PVP – for the Of the Alliance title.
  • PVP mounts – nuff said.
  • My mount count is 66/100 – a quick reckoning of those I am still working towards leaves me a way short unless I manage to farm several rare drops. But I remain confident that Blizz will work on adding more mounts for me by the time I get there.
  • Exalted Kurenai - for the mounts, duh!

Phew, that is a lot to be occupied with on a very small amount of game time every week.

Cataclysm

too lazy to post all the updates, go to mmo-champion.com and stop slacking.


PS:


Paladin
Protection
  • Righteous Fury now increases the threat generated by your Holy spells by 80%. (Down from 90%)
  • Judgements of the Just now reduces the cooldown of your Hammer of Justice by 5/10 sec. (Down from 10/20 sec)
  • Touched by the Light now increases your spell power by an amount equal to 20/40/60% of your Strength. (Old - 10/20/30% of your Stamina)
HIDDEN NERFS.


ummm, ok.

Thursday, August 20, 2009

A wow leak?

A new comic from world of warcraft, might be a new leak of the new expansion.


Pretty much spells it out, Jaina and the others are reforming the Council, with the need for including a more expansive collection of various magic users, not simply arcane magi like before, but those of nature and divine, specifically, priests, paladins, druids, and Shamans.

Those considered thus far, Marad, Khadgar, Broll, and yes, Thrall.

It seems that the magi have weakened due to Malygos' activity in Northrend. Therefore the new council needs to be formed of more then just magi, but of Druid, shaman, priest and paladin due to their powers not being affected by Malygos. Last page also has Jaina talking about asking Khadgar and Thrall to join the new council.

Looks like we can confirm at least one portion of the Cataclysm leaks.

On another note it also appears that A'dal has rubbed off on Khadgar as Jaina breifly mentions that he has been dealing with "diciples of divine magic." Good chance we'll be seeing some hybrid mage/shaman/priest caster types in expansion. Makes me wonder if a new class couldnt form from this?

Wednesday, August 19, 2009

A good read!

I found a good read at MMO-Champion, an explanation of the new wow expansion.
http://www.mmo-champion.com/index.php?topic=92919.1440

adly, I felt the need to respond to this thread after reading several of the comments. First, this website is, and has always been, fairly accurate with the upcoming content changes for the World of Warcraft, e.g. patches and expansions. Second, everyone will know whether these changes are, in fact, occuring in the upcoming expansion, The World of Warcraft: Cataclysm, after Blizzcon. Third, I've been an avid player of this game since late 2004 and Blizzard has always exceeded my expectations for this game with only a few hiccups along the way. Fourth, at the moment, I'm fairly bored and have decided to add my own opinion to the various changes proposed in the upcoming expansion, as well as, attempting to possibly answer several people's posts on this matter:

1. The Cataclysm: Yes, this event will occur within the game. In fact, about a month prior to the release of the upcoming expansion, Blizzard will release the 4.0 patch into the game. This patch will contain the majority of the new content, e.g. zones, classes, talent trees, and a revamped Azeroth.

2. How will the Cataclysm work? Upon the release of the 4.0 patch, people will download the majority of the new content and log into the game with the new content installed. In fact, this has always been the case with every prior expansion. Upon entering the game world, players will be taken to a cinematic event in which we will experience a video showing Deathwing and Azshara initiating the Cataclysm event and the subsequent destruction of Azeroth. Players will then be phased into the new Azeroth to begin their adventures.

3. Why is Thrall the new Guardian of Tirisfal? Thrall will become the new Guardian of Tirisfal to help coordinate the two factions in their struggle to overcome Deathwing and Azshara. Thrall is chosen because of his personal nature and close ties with Jaina. He can control the Horde and work with the reasonable Alliance leaders in combating this threat. In short, he will become the reasonable advisor able to gently push both factions into a combined goal.

4. Why is Garrosh the new Warchief? Garrosh is the chieftain of the Maghar in the Outlands, as well as, the chieftain of the Warsong Clan, the most powerful clan remaining in the New Horde, and the Commander of the Horde Forces in Northrend. He is being groomed for this position by Thrall and Saurfang, and he is the logical choice to become the new warchief. To pick another would divide the current Horde since Garrosh commands such a large base.

5. Why is Cairne assassinated? Cairne is assassinated to develop discord within the ranks of the Horde and to force them into an open war with the Alliance. He is in fact killed by Deathwing and Azshara to force the only two factions capable of destroying their plans to fight amongst themselves. After all, a combined Alliance/Horde war machine just took down the Lich King. After Cairne's death, Garrosh is led to believe that the Alliance had him assassinated while members of the Horde believe that Garrosh was the real force behind the act. Or, Garrosh actually had Cairne killed so that he would have a precursor to declare war on the Alliance by laying the blame at their feet. Another option could center around Deathwing transforming into an orc form of Garrosh and killing Cairne. Either way war is declared between the two factions. Remember, the best way to win a fight is to divide and conquer your enemy.

6. The new Orgrimmar: Orgrimmar will be rebuilt in Ashenvale at the current location of the eastern Warsong Camp. In fact, the city will be built over time in the game through the use of dailies, much like the retaking of the Isle of Quel'danis. The city will be phased in as the server completes a certain percentage of dailies.

7. What about the trolls and gnomes? The gnomes will finally retake their capital city and the previos instance will be abolished. On the other side, Durotar is destroyed and all that remains is a series of islands. The trolls relocate to these islands and build their new capital on what remains of Durotar. The remaining portion of Durotar will become the new starting area for the troll faction and the orcs will be moved to the Northern Barrens. The Southern Barrens will be the second leveling location for the Orcs, Tauren, and Trolls. Perfect.

8. Why is Azeroth revamped? The original content is out of date, plain and simple. There has to be an overhaul of the zones to go along with technology and the current plot of the game. Zones that are barely used will simply be destroyed and revamped. Questing will become easier and streamlined. Phasing will occur to allow a sense of progression and development in game. The Scourge will be defeated. Plaguelands gone? Redisigned zones and towns. We get to fly. If the Sunwell is actually restored then why isn't it restored in game? Why do we still have the Burning Legion on Quel'danis? They're revamping the zones to deal with stagnation and lack of development and in-game use. In short, times are good.

9. Why redo the old instances and raids? The old raids are merely there collecting dust. In fact, they're a great place to farm gold. You can clear Molten Core with three to five people and make a ton of money along the way. In short, the revamp is there to allow players a better selection of raids to attend, reduce gold inflation on the servers by preventing farming, and allowing new players to experience the raid like it was originally designed to do. Also, I'd rather have a non-stagnant Azeroth with the raid portals there only for the hell of it.

10. There will be new content and zones. Its not just a revamp of the old content. For example, Hyjal, Gilneas, Kul Tiras, Grim Batol, Kezan, Tel'Abim, The Broken Islands, and The Maelstrom will all be added to the game.

11. Goblins: The Goblins are under the control of Deathwing. A faction/cartel escapes and decides to ally with the Horde after Thrall invites them to the Horde for saving his life. They join to retake their home, free the other Goblins, and kill Deathwing. Think the Forsaken redux. In fact, at some point the Horde/Alliance will assault Kezan and slowly retake The Undermine. Think dailies and phasing. Perhaps, The Undermine becomes the new sanctuary for the Alliance and the Horde after they retake the city? However, the current faction/cartel decides to remain with the Horde while the freed goblins return to a neutral faction. Good plot? I think so. Presto! A new sanctuary for the battle against the remaining forces of Deathwing and Azshara. The Horde Goblins slowly build a new capital through the use of dailies and phasing. Damn!

12. Worgen: The Greymane Wall is broken and access to Gilneas is finally available. The Alliance find their cousins have all been turned to Worgen and enlist the aid of the Kirin Tor. The Kirin Tor develop an elixir to give to the population that slightly cures their curse enabling them to think like humans and a seperate faction. Think the Forsaken and their break from the Lich King. They naturally ally with the Alliance. Damn! That was hard to understand. Gilneas is the new racial capital and their surrounding area will be the starting zone. They'll use phasing to show them slowly retaking their humanity and their home. Damn!

13. Why are we getting new race/class combinations? Because we can. They're already tied into the game lore, and, if they're not, then Blizzard can just change the lore and retcon it to fit into the game. Please shut the fuck up about it. They're already doing this. Look at Blood Elf Paladins in The Burning Crusade. It's a nice change to the game. More class options for the races and factions.

14. Will there be a hero class? No. Who gives a shit? No one. Death Knights are so fucked up at the moment that blizzard doesn't need to add another class until they fix this one. Also, the lore doesn't exist for a new hero class in this particular expansion. Wait till the next one.

15. Why is the level cap at 85? Because leveling sucks ass and Blizzard doesn't want to go above the level 100. In short, they're slowly down the level numbers per expansion and will only be doing five levels. At some point this game will die. Think level 100. We kill Sargeras. Damn! The experience required to even level to 81 will still be so damn high that going from level 80 to level 85 will be like going from level 70 to level 80. Please shut the fuck up about it.

16. Blizzard will lose so many players over this expansion: Actually, no they won't. You can bitch and moan all you want. In fact, Blizzard doesn't give a shit what you want or do. It's their game. They can do whatever the hell they to with it. If you don't like it then stop playing. They may listen to what people say and take it into consideration, but at the end of the day they decide what happens. In fact, this game won't die out until Blizzard decides to kill the game. Think level 100.

Finally, in conclusion, please shut the fuck up. Blizzard doesn't give a damn what you think about their game. In fact, they've already decided what this expansion will be like, and at this point they've invested so much capital into the expansion that it won't change. So, in short, you're going to take it up the ass whether you like it or not. If you don't like the changes then quit. If you do then continue to play. Sorry about the wall of text.

P.S. How about some damn Guild Housing? Simple solution. Put an instance in each capital that leads to the guild house and design some decent items to go in it that the guild buys. Why? Gold inflation.


also at http://www.mmo-champion.com/index.php?topic=95337.0
a good explanation of Garrosh killing Craine

The Globe Explanation:

I believe almost every one has seen the ulduar globes and how did shows most of central kalimdor is flooded. But some has also noticed that durotar only says wrecked and why is thousand needles the only zone flooded when theres places that are lower.

But the ulduar globe only sensed something thats about to happen not what will permanently happen.

My idea is that the opening event will be 1 week of the world starting to flood like the how there was 1 week of the of the zombie event.

Once most of central kalimdor has been flooded the water will slowly pour out of central kalimdor.

After all this is done the really low places of the world are the only onces flooded and thousand needles and parts of ferals would be flooded or half flooded since in that area there isnt any place for the water to escape.

Areas that are also low will remain flooded due to the "left" overs of the big tidal wave, these areas are dustwallow marsh, swamps of sorrows and the wetlands.

My conclusion is the flooding of central kalimdor is only an opening event, after the flood is gone ruins of durotar and barrens will appear. So the new face of azeroth isnt accurate at all.


Orc Starting Areas:

This would also means the barrens might not be a level 1-20 zone because if the horde settlements are gone and and water actually got in the barrens will regrow wild life could bloom and who knows whats going on in the wailing caverns, gate way to the nightmare?

So if the new horde city is in ashenvale half of ashenvale could be a new orc 1-10 and making azhara 10-20 make more sense



Why Thrall is Gaurdian:

Because of the huge flood, malfurion had to return and he saw a vision of the new gaurdian thrall. u]Thrall being a wise leader and a powerful shaman, the new council of trisfal decides to make him the new gaurdian and shared there powers to thrall (which they do to all gaurdians). Thrall becoming extemely powerful brings back most of the water back to the great sea.

[/u]



Cairnes Death:

After all this has happen there will be 1 more week until the cataclysm start and garrosh will build the new city in ashenvale to honor his father and cairne will try to stop him cause the night elves will get pissed.

And so Garrosh didnt listen, so Cairne went to the night elves to try and negotiate, but he didnt reallized Garrosh and a band of horde warriors followed him and thus he gets marked "Traitor", the night elves flee and Garrosh kills Cairne there.

Update- with Cairnes "betrayal" being a mystery, Baine Bloodhoof will prolly be the Anti-Garrosh in the horde (on the way of saurfang)



The Open War: Varian did it and so did Garrosh, this doesn't necessarily means that the 2 faction will fight for conquest. This basicly means if you see an enemy kill them, they on the way, kill them.

But the horde wont be going the dark ways like every one is expecting. Ofcourse there will be people like Baine, Saurfang, Vol'jin, and Drek'tar who will balance the opinions in the horde and those people cant be killed with a lucky situation and simple manipulation.

So no, no,no blizz wont ruin the horde like that ofcourse they will but thrilling story lines like wotlk.

Also there prolly wont be any bg in the great sea with thrall around.

Ending?:

Remember the Kil'jaeden prelude? Im guesing this xpac will have one and since its the end of the azeroth storyline it will prolly be this:

After looting , the 25/10 players was "whited out" and found them selves on a boat with the council and a captured orc, and a human.

These 2 are none other than Hellscream and Wrynn finally caught. They learn there lessons and peace has finally been made. Of course the peace wont actually be playable by players ingame cause its instanced and its gonna kill the pvp.

So that will remain that way until level 85's can get to the new expansion pack, presumably emerald dream.

TLDR, well, you need to read it lawl.

till next post, i am wtf out!

For a change

Hello and Welcome to my first Protection based post!
but i am not going to be talking about how protection paladins are functioning now in 3.2, i am going to talk about my DS (Dual spec) protection experience.
i think i've mentioned in the first posts that i've been a protection paladin after i gave up my Troll protection warrior, my love Old Almaster.
back when protection paladins were the ultimate AOE tanks.
i am not going to get deep in that, i just wanted to show you something i saw last night while i was in 10 man Ulduar.
Now my last guild raid was like 2 months ago, and after that i didnt get myself into any raids but TOC Heroic 10 man, and that was just to see whats in there.
i was bored last night, and saw a late night guild LF1M Healer for Ulduar 10 man, so i said WTH, i will go, i miss raiding.

So we ran a smooth Ulduar, we killed the keepers then called it a day since it was 7 am server time when we are done, and people had to sleep/go to work.

we got Heartbreaker for 10 man, i tried to get this achievement before 3.2 and it was kinda easy, but we didnt get it when we did tried it, so i am proud to say that i got it now.

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i also got T8 protection pants, and after i gemmed it and enchanted it, i noticed something...


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my gear is weird, way too weird.

if you noticed, i still use my T6 helm, i enchanted it and gemmed it with WOTLK enchants and gems.
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i also have T7.5 shoulders
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and a T8 pants
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so lets see, T6, 7.5 and 8, what else is weird?

well lets see, i still use my trinket from Hydross, SSC
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and the other trinket is from H-AN
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i have a rare tanking axe and shield from naxx 25, back when i was leading naxx and no one needed them, i scooped them in-case i wanted to go prot again.
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and have nothing to fear, i have a tanking chest from 10 man naxx
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all i need now is something from OS, and i will have a single piece from every instance in WOTLK, and 2 pieces of gear from TBC.
my hp is kinda good, with buffs i can hit 33k HP which is kinda good
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and my stats aren't bad either,
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now i know how people Like ensidia and top raiding guilds were able to do raiding while they were in T6, you only need to socket them with WOTLK gems, and enchant them properly, and you can get an almost T7 quality items.

Holy paladin, and out!

Sunday, August 16, 2009

NO FREAGING WAY!

A lot of people were talking about The Cataclysm, the so-called new expansion of world of warcraft.

but according to MMO- Champion:
None of the information below has been officially announced by Blizzard, this is only a compilation of information gathered from reliable sources. Just keep in mind that it takes a LOT to make me post something on the front page and I'm definitely not speculating here.

Other sites started it, I'll try to finish it. Think twice before you read this post, we have a lot of spoilers here.


Most of this stuff will be announced at the Blizzcon anyway, if you didn't take the time to order the live stream you might want to consider doing it. We will probably see a lot of interesting things here.

Quote from: Blizzard (Source)
This year, for the first time, you'll have the opportunity to enjoy a live Internet stream of BlizzCon coverage from the comfort of your own home. The stream includes the same content as the DIRECTV pay-per-view event, but you do not have to be a DIRECTV subscriber to purchase it. It consists of over 16 hours of video, including interviews and commentary, main stage presentations, and tournament coverage. It’s now available to order for $39.95, and purchasers will also receive the BlizzCon 2009-exclusive in-game pet, Grunty the Murloc Marine (not available in all regions). Head over to the BlizzCon 2009 Live Stream website to get more information, to test video playback on your system, or to place an order.

http://blizzcon.rayv.com/

World of Warcraft: Cataclysm

World of Warcraft: Cataclysm is the next expansion for World of Warcraft. Dark and forgotten threats that have long stayed out of sight have finally arrived on our shores, unleashing a cataclysmic event upon Azeroth and now preparing more nefarius plans to take it back.

Level Cap
The level cap in the next expansion will be slightly lower than expected this time around; 85.

This suggests Blizzard wants more room for expansions before hitting the level 100 cap. With less leveling to do (along with the revamped leveling listed below likely to increase the speed and ease of leveling), leveling a new race remains appealing for new and existing players alike.

Leveling from 80-85 should be a much bigger deal, the idea is to make sure that gaining a level really means something and doesn't make you feel like you just have 4 more levels to go.

New Classes
Cataclysm doesn't introduce any new classes to the game. Instead, Blizzard have offered more race and classes combinations to players. The Some of these have alreadly been datamined from the 3.2.2 Test Realms. The An Injured Colleague quest and it's new Night Elf counter-part help to introduce the lore for these new race and class combinations, so we can probably expect to see more of these for some of the less traditional ones.




New Races
The events of the cataclysm has caused two new races to seek new allies. The Goblins for the Horde and the Worgen for the Alliance.

Goblins
Deathwing once again sought the services of the goblins, as slaves. Unable to refuse such an offer, the goblins were enslaved by him. A large group have resisted however. With their previous homes devastated by the cataclysm, they escaping to an island off the coast of The Barrens. As they strive to recover, they come across an Orc captured on an Alliance ship and rescue him. The Orc turns out to be none other than Thrall himself, and in return offers the Goblins a place within the Horde. These events are carried out in a quest line, allowing players to experience first-hand the reasons behind the Goblins' shift from neutrality.

Worgen
The cataclysm has cracked open the Greymane Wall, finally revealing what has happened to the kingdom of Gilneas and its citizens. With the Worgen curse taken hold, they have found a partial cure, allowing thme to retain their Human minds even when transformed. Venturing forth from Gilneas and seeking help from the Alliance, they have decided to join them, to combat the new threats of Cataclysm.

Gilneas will make extensive use of the phasing system (much like the Death Knight starting area), to show what happened while the kingdom was cut off from the rest of the world and lead up to present day.

Worgens will have two forms, a Worgen form and a Human form. Players will be able to customise the look of both forms.

New Content
Cataclysm will be the first expansion not to introduce a new continent, instead making use of previously unreleased zones and revamping existing ones.

Classic Azeroth Revamp
A cataclysmic event caused by Deathwing and Azshara will change the face of Azeroth as we know it. Most of the new content for Cataclysm will take the form of a revamped Azeroth, taking advantage of newer additions to WoW such as phasing and daily quests. Most of the quests and mobs in the classic zones will also be redesigned to make leveling less painful. With the revamp, a greater narritive and sense progression will be offered to players. Some zones and dungeons will change drastically to fit this, e.g.,

  • The Barrens will be split into two separate zones of two different level bands.
  • Azshara will become a low level (~10-20) zone.
  • Some of the zones like the Thousand Needles will be flooded.
  • Durotar is wrecked and apparently Orgrimmar could be destroyed. A new Orc city is rebuilt over the course of the expansion.
  • Gnomeregan will be part of the expansion as well and gnomes might be able to reclaim their capital. (The last part is still unconfirmed)
  • Wailing Caverns will be become a lush tropical area as a result of the druid's magic.
  • The Blackrock Spire will erupt and a new version of Blackrock Mountains will be available, apparently Ragnaros will be back too.

In the aftermath of the cataclysm, and the new conflicts on the horizon relief efforts can be found in many zones and new open PvP areas similar to Lake Wintergrasp.

Flying in Azeroth
Part of the redesign of the Eastern Kingdoms and Kalimdor is the introduction of flying to the two continents, allowing access to many new areas and quicker travelling across the large continents.

Classic Dungeon Revamp
Redesigning Onyxia's Lair in Patch 3.2.2 was just the first step. As most of the leveling will take place in revamped areas of Azeroth, so too will the dungeons, allowing players to use them to level from 80 to 85.

Unreleased Zones & Dungeons
With the addition of flying mounts to Kalimdor and the Eastern Kingdoms and the redesign of many zones, most of the previously unreachable or incomplete zones will now be made available to players. This is where most of the new content from 80 to 85 will take place. Some of these are,

  • Hyjal (present)
  • Gilneas - The Worgen starting Zone.
  • Uldum

It is unclear if the old Goblin locations such as Kezan and Undermine will be included in Cataclyms with the revelation of the goblins' plight, but several new islands have also been risen from the seas by the events of Cataclysm, some on the backs of giant sea turtles and whales, with the addition of several underwater zones.

Characters and Events

Deathwing
Deathwing the Destroyer / Neltharion the Earth-Warder will play a major role in Cataclysm. Having been driven mad by Old God whisperings and turning against his own kind only to be fail in his attempts, Deathwing has sunk into the shadows. While the Horde and the Alliance were busy fighting back the Burning Legion only to then be beset with the Scourge, he has been lurking and moving things into place. After Lady Sinestra's failed attempts to create a Twilight Dragonflight, he again retreated to Grim Batol and succeeded where she failed. With his results seen in the Obsidian Sanctum, he has finally created the supreme Dragonflight he sought and plans to unleash it upon the world. But what of the Old Gods' sway over him?

Azshara
Queen Azshara will also play a major part in Cataclysm. Unknown to many mortal races, long forgotten by others, and believe to be dead by her own kind, she has not been dormant in depths of the Maelstrom. Having those around her transformed by the Old Gods into Naga after her failure in the War of the Ancients, she has become far more powerful and a greater threat than she once was. Not content with just Nazjatar and the depths of the sea, Azshara seeks to reclaim power and reign once again. With the true plan behind Lady Vashj's support of Illidan remaining a mystery we do not know what hand Azshara has yet played. The big question remains, is she now serving her "saviors", the Old Gods?

The Cataclysm
I'm still not sure who is the true end boss of Cataclysm is, but the cataclysm appears to have been caused by attempts to incantation to summon extremely powerful beings using an ancient incantation by Deathwing and Azshara. They're both very powerful, but the cataclysm itself suggests something more powerful is behind it, perhaps their shared past of Old God influence?

The Guardian of Tirisfal
Malfurion Stormrage will be returning to Azeroth to aid in the creation of the new Guardian of Tirisfal - Thrall! Med'an's role in these events is currently unknown.

The New (New) Horde
Thrall will hand over the leadership of the Horde to Garrosh Hellscream, while he serves as a coordinator for both the Horde and Alliance forces in and effort to combat the new threat of the Naga and Black Dragonflight. Without Thrall to keep Garrosh in check, he declares open war on the Alliance. In the political upheaval Cairne Bloodhoof is implicated as a traitor to the Horde and murdered by Garrosh. Cairne's son Baine takes over as the new Tauren chieftan. This could explain why Baine was removed from the game in Patch 3.2.2, you can find more information about this in Ahmo Thunderhorn - replacement for Baine Bloodhoof?



now i have said back pre-TBC, that the game will never be the same when TBC is out, TBC was good, WOTLK was ok, but it seems that the new expansion will destroy everything..

seriously, a Tauren paladin? lol





http://www.mmo-champion.com/index.php?topic=93922.0
I noticed there was a lot of confusion surrounding the lore of these new additions, but, rest assured, that if properly investigated it can be shown that these additions do indeed make sense!

Yes, these do contain some amount of speculation in to how they will fit into the lore, but I trust you are all smart enough people to tell when I wander into the realm of speculation and guesswork!


* Human Hunter
Humans have long been proficient in the art of hunting and trapping wildlife, and while it was their Elven allies that wielded the bow and arrow in wars past, many humans have been shown to be quite adept at the art, one even managed to achieve the rank of Ranger Lord before being turned the Scourge. He is more commonly known as Nathanos Blightcaller. And in Northrend, much of the Grizzly Hills is occupied by human hunters and trappers.

Early concept art has been unearthed of Human Hunters, perhaps showing they were an originally intended class.
Human Hunter:
http://img38.imageshack.us/img38/6910/warcraftsamwise005c.jpg
http://img525.imageshack.us/img525/9759/warcraftsamwise066b.jpg
Thanks to Kanaru for putting these images on Imageshack!


Sources: http://www.wowwiki.com/Ranger
http://www.wowwiki.com/Amberpine_Lodge


* Orc Mage
Orc mages are quite frankly not that far of a stretch, seeing as Thrall condemns warlock magic, perhaps he has begun to offer magic wielders amongst the orcs training in the art of the magi. There really is a fine line between mages and warlocks, the difference usually being the employment of shadow magic instead of the arcane.

EDIT: A new theory has been suggested that Med'an, who's story is so long winded that I will not repeat but provide a link to, will return to the Orcs since he is a half-orc, and bring with him his amazing mage powers passed down from his father, Medivh, to impress the Orcs and perhaps even begin to teach him the arcane arts.
Credit goes to Envojus for the theory!

Sources:
http://www.wowwiki.com/Mage
http://www.wowwiki.com/Med%27an


* Night Elf Mage
Many people struggle with this one, but I will seek to perhaps even give a quite plausible explanation for the return of the Highborne that is seen in this screenshot (http://static.mmo-champion.com/mmoc/images/news/2009/august/highbornes.jpg). While many people believe that all the Highborne left to become High Elves or Blood Elves, that is not a true. There are many remnants of Highborn, most notably that of the Shendralar, who dwell within Dire Maul. I speculate that since Immol'thar and their Prince Tothreldrin have been slain by adventurers, they have found themselves without a source of power or immortality, leaving them vulnerable to the dangers the demons and ogres pose. So, they send an envoy to Tyrande in order to ask for re-admittance into Night Elven culture but with the catch of being able to practice their magics as long as they do not consume sources of power like Moonwells.

Sources: mmo-champion.com
http://www.wowwiki.com/Dire_Maul
http://www.wowwiki.com/Quest:The_Madness_Within

* Dwarf Mage
It is a little known fact to those who were not involved in the beta that Dwarves could in fact be mages until a last minute change was made by Blizzard. If you look in your manual you received with your copy of vanilla WoW, you will see that Dwarves are listed as having mage as a playable class, showing how last minute a change this was. Quite frankly, there's no reason why they could not be mages, in fact there are famous magi amongst the dwarves, such as Thaurissan. And with such close contact to humans and gnomes, both races with magnificent mages, it seems a small miracle they have to have mages themselves.

Sources: http://www.wowwiki.com/Sorcerer-thane_Thaurissan
World of Warcraft Manual


* Blood Elf Warrior
Every race has meat shields, and blood elves are shown they are no light weights when it comes to melee combat. It is not implausible for there to be warriors who are not Blood Knights.

Sources: Unrequired.


* Dwarf Shaman
They already exist in the form of the Wildhammer Clan. And, while some may argue that this is a lore lol because Alliance players roll Ironforge dwarves, one would notice that while the Wildhammer Clan once had the distinction of being a seperate, neutral, faction, that is no longer true and they are merely designated as Alliance members.

Sources: http://www.wowwiki.com/Wildhammer_Clan

* Undead Hunter
Once again, there are many humans who proved themselves quite able hunters in life, that could very well carry over into death, as in the case of Nathanos Blightcaller. Perhaps the Blightcaller provides training and acts as the leader for up and coming undead hunters?

Sources: See Human Hunter

* Tauren Paladin

Personally, I believe the Taurens gaining usage of the Light is perhaps the biggest stretch out of all of these. But perhaps the Tauren do not tap into the Light as Humans and Blood Elves do, but rather through their "sun god". There is already evidence of some druids beginning to experiment in the usage of the Light, and with proper training applied, an eight foot tall cow-man clad in armor and the power of the light would be a formidable force indeed.

Sources:
http://static.mmo-champion.com/mmoc/images/news/2009/august/injuredcolleagues.jpg

* Tauren Priest

Tauren Priests could be those who did not posses the physical strength to become Paladins, yet still heard the calling of the Light. And of course, when there is Light, there will always be those who embrace the shadow.

EDIT: There are sketches in the Collector's Edition Artbook that came with vanilla WoW that do depict Tauren priests. This could be another case like the Dwarf Mage. I will attempt to find copies of this art and post them soon. (8/15 4:54 CST)

Pictures have been found and can be viewed below, credit once again to Kanaru.
Tauren Priest: http://img291.imageshack.us/img291/4788/warcraftsamwise065b.jpg
http://img34.imageshack.us/img34/2986/warcraftsamwise007c.jpg

Sources: See Tauren Paladin.

* Gnome Priest
Gnome Priests may seem an odd decision at first, but take a moment to consider the mindset of the gnomes. They are curious beings who wish to understand everything around them, and what surrounds them is the Light. Every other race besides the Gnomes in the Alliance has priests, it is no wonder that they have not sought to study the art of healing through the Light sooner. I could see them perhaps taking a much more methodical approach, rather than the religious approach of the other races.

Sources: http://www.wowwiki.com/Gnomes


* Troll Druid
Once again, seemingly another "WTF?!" choice, but this one is even simpler to apply and understand. Essentially every troll raid and almost every troll instances involves cases of trolls taking on the forms of animals or the essence of the animal. Usually this is attributed the Loas. It seems likely that the trolls will learn to shapeshift in a controlled manner into a select number of species by invoking the name of these "Loas". Under sources you can find a list of every troll themed instance with a case of troll transformation!

Sources: http://www.wowwiki.com/Loa
http://www.wowwiki.com/Zul%27Gurub
http://www.wowwiki.com/Zul%27Aman
http://www.wowwiki.com/Gundrak
http://www.wowwiki.com/The_Prophet_Tharon%27ja



i guess we will wait for blizzcon..

Heroics all day long, is that all what you do?

I liked the post from A touch of arcane blog, sadly, i disagree with most of what he said.

so i am going to post this:

I hate WotLK heroic dungeons, and I liked TBC ones. They're difficulty level is bad, and you can master all the fights in heroic dungeons as soon as you lvl 80, i remember being in 1 T6 left on me when i got champion of the frozen wastes (with only 10 man Malygos down).
In BC Heroics, it was hard to master an instance unless you have been working hard on your gear, enchanting and socketing the gear properly, and picking up items with the stats that you need, not only because the item has crit and its plate you should need it, look at the other stats too.
I had the chance to run BC Heroics with 3 Characters, one of them was my dear Troll warrior, the second was my Shaman, Shamanezem,the third was my lock Elmaster, and the forth was this paladin, and on each character i had some strong points and weak points in those instances, healing in a pally is different than healing in a shaman thats for sure, but the instances overall were hard, when you kill a boss, you'd feel the joy of killing it, i had champion of the naruu for the warrior, the lock and the shaman, i have to say that there were a lot of tears to get this done for the three characters, but i had it done anyways, it took me like 3 months of just doing heroics.
i had to wait a day or 2 just to make a group go to heroic shattred halls, and it would fall apart before 2nd or 3rd boss, that place was hell, but for me, the harder the instance is, the better.

the following is the things i agree with Dreaming (the owner of that blog) so i will be keeping it the same with no changes.

Ok, so I love heroics. But I don't like the badge change of patch 3.2 ... why? It has sent everyone (and their 3 years old sister) into heroics again! So why would I be upset of it?
The reason is simple: we nearly don't raid anymore. People don't see any interest into going in a raid to wipe a few times (at least) during the night and down at most 5 bosses (if we're lucky as it's harder and harder to get people to play, even more good people) for 10 badges and a chance to get one epic. During that same time they could run at least 5 heroics, with no wipe, no repair bill, no flasks to buy, two times the number of badges and 3 triumph ones through quests.
I'm sad, I hate it, but I can understand them ... raiding has just lost most of its gearing interest, at least until players will have all got their 2 pieces of T9 and all they can get with emblems of conquest.
If you add the fact that doing an heroic in T7.25 full gear is just way too easy and boring ... I'm not really enjoying the game these days :(
It's rerolling time, again.
time to lvl my DK, and my shaman!

Thursday, August 13, 2009

Best in slot Holy Paladin in 3.2

I've been researching since i came back from my vacation for the new BIS items for holy paladins, and what my researches proved was that the best way to calculate BIS items is this way:

Gear is chosen based on the following statistics in the current patch along with subjective reasoning.

1. Intellect
2. Mana Per 5
3. Haste Rating
4. Critical Strike Rating
5. Spellpower

my researches were based on Alliance items, but i am pretty sure that there are the same items with the same stats but with different names for horde, i will try to post horde item names later.

1- Head:
Alliance: Turalyon's Headpiece of Triumph
Horde: Liadrin's Headpiece of Triumph
Coliseum 25 (H)

2- Neck:
Alliance: Wail of the Valkyr
Horde: Cry of the Valkyr
Coliseum 25 (H) (Twin Valkyrs)

3- Shoulder:
Alliance: Turalyon's Spaulders of Triumph
Horde: Liadrin's Spaulders of Triumph
Coliseum 25 (H)

4- Back:
Alliance: Jaina's Radiance
Horde: Aethas' Intensity
Coliseum 25 (H) (Tribute Chest)

5- Chest:
Alliance: Breastplate of the Frozen Lake
Horde: Chestplate of the Frozen Lake
Coliseum 25 (H) (Twin Valkyrs)

6- Wrist:
Alliance: Vambraces of the Broken Bond
Horde: Bracers of the Broken Bond
Coliseum 25 (H) (Faction Champions)

7- Weapon:
Alliance: Blade of the Unbroken Covenant
Horde: Mortalis
Coliseum 25 (H) (Tribute Chest)

8- Shield:
Alliance: Bastion of Purity
Horde: Bastion of Resolve
Coliseum 25 (H) (Faction Champions)

9- Libram:
when it comes to Librams, it really depends on the way you play, some people prefer Libram of Renewal, others prefer Libram of Tolerance, or even Libram of Veracity, but if its up to me i'd take Deadly Gladiator's Libram of Justice since we are using so much FOL these days.
i'd take Libram of Renewal as the best 2nd best thing, and after that, Libram of Veracity.
Edited: thanks Sederin for reminding me.

10- Hands:
Alliance: Turalyon's Gloves of Triumph
Horde: Liadrin's Gloves of Triumph
Coliseum 25 (H)

11- Waist:
Alliance: Belt of the Forgotten Martyr
Horde: Girdle of the Forgotten Martyr
Coliseum 25 (H)

12- Legs:
Alliance: Legplates of Failing Light
Horde: Leggings of Failing Light
Coliseum 25 (H) (Lord Jaraxxus)

13- Feet:
Alliance: Boots of the Courageous
Horde: Sabatons of the Courageous
Coliseum 25 (H) (Northrend Beasts)

14- 1st ring:
Alliance: Ring of the Darkmender
Horde: Circle of the Darkmender
Coliseum 25 (H) (Lord Jaraxxus)

15- 2nd ring:

Starshine Circle
Ulduar 25 (Algalon)


16- 1st trinket:
Meteorite Crystal
Ulduar 10 (Algalon)

17- 2nd trinket:

Alliance: Solace of the Defeated
Horde: Solace of the Fallen
Coliseum 25 (H) (Lord Jaraxxus)

Kindly note that all of those items are from Hard mode only.

this list is from the information that i gathered from Wowhead and mmo-champion, i know some other bosses will be released soon, and i will try to update this as much as i can.
updated with horde item names.

Wednesday, August 12, 2009

Healing experiences in Patch 3.2

First, i'd like to mention that i was bored around 2 months ago, and went to Naxx 10 and OS 10, as a solo healer, and it worked well untill sapph and Kelthuzad where i needed a backup healer.

now i can honestly say that solo healing any 10 man instance would be super easy, with so many HOTs that i got.

1st, the HOT from the Sacred Shield and the FOL.
2nd is the HOT from my 2 T8.5 gear.
3rd is the HOT from my Forethought Talisman.
4th is the HOT from my Judgment of light.

counting all those hots on the main tank, the sacared shield hot heals for minimum of 420, t8.5 holy shock crit heals for around 400-600, the talisman heals for around 900, and the judgment heals for around 400.
a total of around 2120 healing per 3 sec to the tank, if its a geared tank, that would be more than enough of keeping him up for around 12 secs, in 5 mans, i am holy dpsing in those 12 secs, in raids, i am mostly alt tabbed to check my facebook, and replying to me retarded friends comments.
Beacon of lights 60 yards is the awesomeness, i can be lazy, get knocked back to the back of the instance, heal myself with a holy shock and get the tank healed.

i managed to get myself in a 10 man normal and heroic TOC, i managed to be the 1st in healing meters, above a full 8.5 healing shaman and a priest, also i had 10% overhealing, i was thrilled to see those numbers, my way of healing didnt change, back in the days when paladins were saying ''spam holy light is the only way'' i was healing with FOL and holy shock and rarely using holy light. and i was always in the top 3 healers on the meters, with the minimum over healing i could do.

Mana issues?
never, i never ran out of mana pre- 3.2 and i never ran out of mana now, i was worried about this issue before 3.2 came out, i have to admit though, i am using
Tears of the Vanquished and i am loving it, i am getting a free 500 mana when i summon my mount, when i cast Sacred Shield and i am getting a free 500 mana when i give a buff.
now 500 mana from this trinket, and 600 from the meta socket in my helm, thats a free 1100 mana every now and then, i've never seen my mana below 50% in whats out in TOC till now, and i am hoping i won't.


My gear.
i got alot of spell power and crit , maybe way too much, i still focus on intellect and a small focus on mp5, no focus at all on haste, it comes with the gear and i think it would be enough.
you can see my armory, this is the link:
http://www.wowarmory.com/character-sheet.xml?r=Arthas&n=Almaster

Summery:
All I can say is that the new patch is really fun. I know a lot of people threatened to abandon their Holy Paladin because of the new patch and re-roll another healer. Its true that we don’t just main tank heal anymore. But then, neither do the other healers (unless you re-rolled a discipline priest). If you’re raid healing anyway, why not come back and try raid healing on your Holy Paladin? I think you might be surprised how powerful it is. With Flash of Light critting very often and instant Flash of Lights with every Holy shock crit, you can pump out a ton of heals.

Readers are welcome

I've been noticing that there are alot of readers reading my posts, but sadly none of them are posting anything in comments.

so i am going to ask you guys, if you have any questions, e-mail it to me at HAlqato@gmail.com and i will be posting your questions and answering them, if you think you have a comment or 2 about how i post or how i can improve my way of posting or the site itself, your comments are welcomed.
your feedback would be really appreciated.

Lux legis's fall

I was thinking about posting something since last night, but alot of things happened while i was gone on my vacation, and my guild is not what it used to be before.

4 months ago, our GM Auriel (holy Priest), our Raid leader Juggernot (protection warrior), and our Co-leader Throa (Disc priest) stopped playing this game all in the same time, and promoted me (holy paladin), Stuus (most dedicated shadow priest) and Benkenobi (most dedicated and only frost death knight) to be the officers of the guild.
everything went smooth in the first days, yes we suffered from the lose of our main tank and 2 of our dedicated healers that never missed a raid, but everything went ok while we continued to farm Naxx 25, OS 25.
but when it came to Malygos, something happened every single time that made us wipe in phase 3, every time someone forgets to do something, someone gets hit by something, you know, the usual retardation.
each day, someone would quit playing, re-roll or don't want to raid anymore, we, the 3 officers, managed to recruit some people from here and there, recruited so much that 10 of the original Lux Legis people will be in the raid, and the other 15 are all new people, at that time, Naxx and OS was so easy that it didn't matter.
then, Ulduar came out, people were afraid, we managed to pull exactly 2 heroic raids, and managed to kill 3 bosses, not enough, but its kinda good.
then and what i think was the mistake, we (the 3 officers) started caring about 10 man Ulduar, '' if we want to kill bosses in 25 man, we need to know the strats from 10 man'', maybe we focused too much on 10 man, we managed to get to General V, and get him to 25%ish but we still didnt kill him.
at that time, surprisingly, the 3 officers had RL to take care of, i had to go to Iraq for a month, Benkenobi had to do a trip somewhere, and i dont remember what Stuus had to do, but we all had stuff to do, we had our fearless raid leader Thanquall and his girlfriend Eleuthera to handle raids, and they did a perfect job doing it.
something lead to the other, and the start of Lux's fall was when i left to my vacation, you see, i Stuus and Benkenobi were like the 2 positive ends of a magnet, they shouldn't be left alone without someone to direct them away from each others, i've been told that i am this guy when i got told that i will be an officer, and i tried my best.
i came back from my vacation to see that they fought, and one of them left the guild, and alot of our core-raiders left with him, the new recruits left to see a new guild for them, and the rest we remained like 6 people online everyday.
Lux is still there, and i made a promise to myself, not to leave Lux Legis untill i quit the game, i am still having fun with who are left in the guild, thats what lux always been to me, having fun, the people in Lux who made me play Alliance on this realm, and i wont leave them what-so-ever.

on another news, some real life friends made me play on the EU servers, i think the server name is darkspeer or something like that, i have a 66 shaman there now, and a 39 priest.
not thinking of playing them for raids or anything, i only leveled them for my friends.

Tuesday, August 11, 2009

I R back!

Hello peeps, I am back from my vacation, it was a bit long, fun and wonderful.

I should be back in posting stuff when i play 3.2, i only logged on once after i came back, ran the new dungeon in 5 man, 5 man heroic and 10 man.
there is alot to say, and i will be posting new things soon.