Friday, November 6, 2009

Paladin T10 / Season 8

Just saw those pictures on MMO-Champion.

the pics are huge, so clicky for full version.

Paladin T10.

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I actually think its cool, IF IT CAME WITH PANTS AND NOT A GOD DAMN KILT.


Season 8.



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Finally some big shoulder animation, i am loving it!

Soon, i will post about the new set bonus and item bonus.

Monday, November 2, 2009

A Questionnaire?

I had comments on my last post from Ophelie from The Bossy Pally and the Giant Spoon, so i decided to check out her blog.
Something caught my eyes very quickly, A Questionnaire? (my first thought was WTH does that even mean? :P)

This post called ''My first meme-that-is-not-a-meme!''
and i wanted to get in!
So here how it goes.

  • What is the name, class, and spec of your primary healer?

Almaster, Paladin, Holy.

  • What is your primary group healing environment? (i.e. raids, pvp, 5 mans)

Mostly raiding, daily heroic and such, wanted to PVP but i was never a big fan of it.

  • What is your favorite healing spell for your class and why?

FOL, or flash of light, i love the numbers it heals, plus the HOT from FOL and SS.

  • What healing spell do you use least for your class and why?

Divine Favor. Why? Because i crit half of the time already!

no seriously, i rarely use it, i don't know why, i have it keybinded already, but rarely find the chance to use it for a critical setuation.

  • What do you feel is the biggest strength of your healing class and why?

Burst healing, the ability to keep tanks alive during all the fight, and finishing with more than half of your mana bar remaining. also waering plate with a shield is awesome.

  • What do you feel is the biggest weakness of your healing class and why?

the lack of raid healing spells, and being not able to move casting holy light, some setuations you are casting the big holy light cast, the tank is low on health, and the boss thinks that it would be awesome to throw a big fire under your feet, so its either you stay there and take damage from that fire and you might die, or move and cast holy light again just as the tank dies.

  • In a 25 man raiding environment, what do you feel, in general, is the best healing assignment for you?

Healing tanks, DUH!

beacon of light and SS are very powerful tools, you can heal both of the OT and the MT with no stress at all.

  • What healing class do you enjoy healing with most and why?

I'd say resto druid or disc priest, i tried resto druid before, but my gear and skill was lacking so i didn't have much fun.

  • What healing class do you enjoy healing with least and why?

Shamans, i had a 70 shaman back when i was playing horde, a TROLL shaman! but all i did was Chain heal, Chain heal, chain heal, chain heal.

i remember one time i was watching House, and chain pressing 1 untill i heared the raid leader calling my name saying that the boss died and i didnt have to chain heal anymore.

  • What is your worst habit as a healer?

I like challenges, sometimes in heroics, i leave the tank or the dps health to go too low and then start healing them, just to get the thrill of doing something rather than just using FOL every 5 secs.

  • What is your biggest pet peeve in a group environment while healing?

I'd say for all healers its - I really hate when people say “so and so needs heals!” over vent.

i agree with Oph and Jes here.

  • Do you feel that your class/spec is well balanced with other healers for PvE healing?

As i said, the lack of raid heals might cause a problem for some pallys, although i enjoy it.

beacon the tank, cast FOL on the raid = full healed raid and tank.

  • What tools do you use to evaluate your own performance as a healer?

As long as my target or anyone that i am assigned for healing is still alive, i am FUCKING PRO!

last time i went to TOC 25 man, someone thought it would be funny to die from Icehowl's charge, and the boss went enraged, i remembered one spell that i didn't use since the time me and Headstab were doing arena in last season, so i used it.

Hand of sacrifise, its awesome with a bubble, mitigates a lot of damage, also i use hand of freedom a little bit too much, since i made a macro when i use it, i yell the phrase from Braveheart movie.

''They might take our lifes, but what they'll never take, OUR BLESSING OF
FREEDOM!''

:D

  • What do you think is the biggest misconception people have about your healing class?

I don't believe there is any misconceptions people have about holy paladins, we are very OP'ed :P

  • What do you feel is the most difficult thing for new healers of your class to learn?

Timing thier heals, big or small heals needs some timing, but i learned fast, as i learned healing when i was doing Illidan lol.

i was port before i switched to healing, i had SSC/Tk gear and was healing Illidan fight hehe.

  • If someone were to try to evaluate your performance as a healer via recount, what sort of patterns would they see (i.e. lots of overhealing, low healing output, etc)?

Well, it depends on the fight, so i don't see this as a valid question for paladins, in TOTGC with major damage for tanks, i usually be the first on healing meters, in lest say TOC 25 faction champion fight, i am usually the last in healing, with 184 dispells lol.

but anyhow, if you for example check my healing for 1 fight, it will depend on the fight itself, otherwise check my overall preformace, and you'll be happy of what you'll see :D

i'll make sure to post a screenshot of my recount sometimes soon.

  • Haste or Crit and why?

both, i'd say, crit was the major mana regen for paladins, but not anymore, it still get us mana back, but not that much, also too much haste can get a paladin OOM fast.

so a mix of them both will be good.

  • What healing class do you feel you understand least?

Shamans, hands down.

I've failed on my troll shammy before, but i can see Shamans in my guild owning the healing meters.

i need to understand them more.

  • What add-ons or macros do you use, if any, to aid you in healing?

I don't have that many macros, addons, i have many, check out my post about my addons.

  • Do you strive primarily for balance between your healing stats, or do you stack some much higher than others, and why?

Right now, i am stacking Int, i didn't want to at the start, as i said before SP is gets your SS OP'ed but sadly with nerfs hitting us, i decided to go for Int, be a good pally is better than QQing all the time :P

Now is the hard part, i need to tag another healing class blog.

Armaggedon isn't a new blogger, and he isn't even a healer, but then came Squidly! his alt shammy that from reading his blog, i see he is enjoying playing him a lot.

A Touch of Arcane, also not a new blogger, but one of my favorites, he really knows what he is talking about!

The original post by Jess from Miss Medicina

Jes Miss Medicina's Circle of healing

Ophelie's POV

Sunday, November 1, 2009

Nerfed to the ground

I knew this day would come, the nerf hammer just hit us!

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  • We interrupt our regular programming to bring you a square kick in the balls:
  1. Sacred Shield can now only occur every 30 sec. (Up from 6 sec)
  2. Lay on Hands can no longer be cast on yourself.
  3. Infusion of Light now also reduces the cooldown on the effect of Sacred Shield by 12/24 sec.
  4. Aura Mastery now lasts 6 sec. (Down from 10 sec)

4 Nerfs in 1 patch notes, OUCH!

Sacred Shield can now only occur every 30 sec. (Up from 6 sec)

Sacared Shield nerf is critical to paladins that focused on SP more than Int stacking, like i used to do, since the absorb effect stacks with SP.

to avoid this, i started mindlessly stacking Int like other pallys, and guess what?

i fucking hate it.

Lay on Hands can no longer be cast on yourself.

This sucks too, its one of our most used to survive during PVP or even PVE with a shit load of damage happening to both of you and the tank, its also a major spell to regenerate mana, i use it most of the time on myself to get mana back, its awesome, and they broke it! damn Blizz

Infusion of Light now also reduces the cooldown on the effect of Sacred Shield
by 12/24 sec.

Oh yeah? i want it back to 6 secs kkthnxbai.

Aura Mastery now lasts 6 sec. (Down from 10 sec)

This is a big nerf, i used to use Aura Mastery at hodir for the frozen blows, If i used it on the first one,the cooldown would finish right after Hodir uses his frozen blows for the 3rd time, thats half of the healing for 2 frozen blows and maximum healing at the 2nd, its not that big nerf, but still its a nerf.

Well, maybe my LVL 63 hunter will get some lvling and loving now.

No i am not quiting because of some nerfs that hit us, i just dont want to QQ anymore :P

Thursday, October 29, 2009

Talisman of Resurgence

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First of all, I tend to use a very simple calculation to turn a given mana PPM into Mp5. Any mana return happening every minute is included, and Divine Plea is exactly like this. 60/5 = 12. So simply divide the mana PPM by 12 and you'll have it on an exact Mp5 value.Secondly, Paladins need to clearly include their stat buffs (or spell it out if they aren't).
We have Divine Intellect (2%/4%/6%/8%/10% talents, all five traditionally used) along with Kings (10%), making up a full 20% buff to any and all Intellect we have. So if we multiply it by 1.2 we instantly figure out the actual total Intellect an item gives to Paladins and this would always be calculated first and be kept in mind.
For example, a 20 Intellect gem "is" actually a 24 Intellect gem.These easy numbers will make it more natural for you to know what you're actually getting and also not to do the same mistakes again.
Therefore, this trinket's passive Intellect is worth in an average boss fight:

153.6 Intellect
2304 mana
68.736 Mp5
0.93% Crit (Illumination regen for this not included above)
30.72 Spellpower128 Intellect on this trinket ammounts to 153.6 Intellect which is 2304 mana (1 Int = 15 mana). Divine Plea restores 25% (*0.25) or 1/4 (/4) of that every minute, so 2304 / 4 / 12 = 48 Mp5. 1% Crit takes "around" 166 Intellect each, meaning "around" 0.93 Crit. You could also add how much average mana return you expect from your crits for that ammount, however it involves more intricate calculations involving for example how much Crit you're already stacking.Replenishment is essentially 1% of your mana pool as Mp5 and it should be up nearly always, however you may want to calculate it as 90% due to change of targets, movement and other oddities in fights. 2304 * 0.009 = 20.736 Mp5As for Spellpower, 153.6 Intellect gives, with Holy Guidance (4%/8%/12%/16%/20% talents), 30.72.
You can use the trinket's effect when casting Divine Plea every other minute (just like you would with Avenging Wrath) so as to be able to heal for more during the duration even as you keep regening a good chunk of mana.I might also add that the debate over the usefulness of Spellpower for Paladins as of 3.2.2 is essentially about how much you prefer and are able to successfully keep using FoL as your main heal, maxing out its performance.
At a higher gear level, buffing FoL rather than simply your Intellect is actually a very good alternative to the spending of HL's hefty mana cost and its overhealing (even if it all gets transferred to the beaconed target now, it also mostly overheals him too).
We actually have been offered very good new tools to do this, like the HoT from SS. It should also be noted both of these spells have high coefficients with SP, namely 100% for FoL and 75% on SS.

Wednesday, October 21, 2009

How to raid ANYTHING. By Mortigan the lock.

Found this post while i was surfin' the interwebz, found it extremely funny.

Mortigan the lock said:

I find it terribly hard to remember all the nuances of each boss fight. Sorry, but I'm just not hard-core enough to memorize who casts what, and I really don't care if Pixie McNixie in the bottom of some hole is planning to fear me, sheep me, or chop me in half with a big heavy axe. Why? Because overall things are pretty much the same from one boss to the next, so I figured I could come up with a single set of rules on how to raid ANYTHING. I've appropriately named these rules "A Single Set Of Rules On How To Raid ANYTHING."

Getting Ready:
Many people go to YouTube and watch Tankspot videos to familiarize themselves with the fights. This is a waste of time, because all you really need are my simple rules. Not 100% sure? Here are some additional reasons for skipping the videos:1. Those people in the videos are ELITE WIZARDS and your raid team is not going to do anywhere near as well as them. It's like watching an Olympic gold medalist do the ski jump and then trying it yourself. Forget about it.2. There are less steps to preparing your taxes than there are to fights like Freya. Watching Tankspot explain it on YouTube will only give you a headache. Your guild is going to wipe on it anyway, so no need to give yourself a migraine. Skip the video and use my rules below!

Let's Raid!
Ok, so here is my Single Set Of Rules On How To Raid ANYTHING:
1. DO NOT stand in anything that wasn't there before the fight started, if it visually looks dangerous. This includes fire, black steaming circles of nastiness, green slimy stuff, purple ooze, etc. If you are not sure, stand in it for a second and see if your health goes down. If it does, MOVE.
2. DEFINITELY DO stand in anything that wasn't there before the fight started, if it visually looks beneficial. This includes pleasant rays of fairy moonlight, air with lightning bug / glittery things in it, shiny sparkly spots on the floor, or anything else that a 3 year old girl might want to color. If you are not sure, stand in it for a second. If nothing bad happens, definitely keep standing it it because it MUST be doing something good.
3. Do the following based on your function:

Tank: Attack the boss with everything you got. Keep doing this and don't stop until your healer drags you away screaming at you, "STOP! STOP! HE'S DEAD ALREADY!"
Heal: Keep healing until everyone is either dead and blaming you, or the boss is dead. In the latter case, it is your job to drag the tank away from the bloody corpse.
DPS: Do the same as the tank, but wait a fraction of a second before doing so. This way, if you get aggro, you can blame the Tank. Otherwise, he will blame you. That fraction of a second makes all the difference on who gets blamed for the wipe. Use it wisely. Now this next part is important: If adds arrive, you need to make a visual check of how dangerous they look. If they look like they can be ignored, stay on the boss. If they look really nasty, switch to the add. Simple! Or you can always fall back on the "watch what everyone else is doing and copy them" strategy, but I'm training you to be a trailblazer, so get in there and blaze that trail!
Off Tank: You're on the adds. Someday, if you ever become cool enough or geared enough, the guild might let you be a REAL tank. But probably not anytime soon. So stick to adds. And if you run like a madman all over the map with a trail of adds behind you, creating a hellish conga-line of death, all the DPSers are going to HATE YOU. So keep your butt in one spot, take your beating, and suck it up.
4. DO NOT stand in a Boss' AOE. The crap raining down on your head should be an obvious sign that it's time to pack up and move.
5. Should a boss fight require you to operate some sort of vehicle, land mount, or drake, randomly mash buttons as fast as the cool-downs allow. Generally, Button 1 is the biggie one to mash, so mash it more than the others. No one's really going to notice if you did well or not, so just mash, mash, mash! You're a pro!
6. If you get aggro, run TOWARD your teammates, not away from them. It's the surest way to get rid of that unwanted boss who's taken serious notice of you. Ideally, run toward (and right through) a mage. Mages are a big, big help with getting rid of aggro. If you're cool enough to be a warlock like me, you can even strategically position yourself right next to a mage throughout the fight, and Soulshatter as needed. Be sure to turn toward the mage when Soulshattering, so that you can watch the look on his face when the boss 1-shots him. If you're a mage, disregard everything I've just said, and take one for the team.
7. The laws of the universe that govern comic books, video games, and science fiction in general require that twins ALWAYS have some sort of symbiotic relationship, and a special power will CERTAINLY exist between them. Therefore, any time there are twin bosses (or even twin adds if they're extremely dangerous looking), they MUST be killed simultaneously. Very bad things happen when one twin witnesses the death of the other. Heed my warning, and kill any and all twins at the same time. Further, they cannot be allowed to touch each other or send each other any kind of glowing orb, ray beam, soothing rainbow, etc. You don't want the wonder-twins activating ANYTHING. So keep them apart, kill them apart, and do it at the same time.

If you follow these simple rules, you're sure to be a success at your next raid. I advise you to print this out and keep it handy. Review it during the boring buff periods before raiding, or when the tank if off in Dalaran begging for another healer. And be sure to stop back by and let me know how it went! Happy raiding!Your buddy,
Mortigan the Lock .


Almaster approves.

Monday, October 19, 2009

Waiting for ICC

DISCLAIMER:
This post was on A Touch of Arcane, i liked it and copied it because god knowss that is what exactly i am feeling.

I don't know about you but I'm seriously waiting for Icecrown Citadel. Not that I've finished
all the content, I've yet to see Yog Sarron die, but that requires several evenings on Udluar and most people don't spend that amount of time on this raid anymore. Too much "free loot" on ToC (normal) or Onyxia or Lolaron to motivate much people about Ulduar.

I still think Ulduar is the best raid from WotLK up to now, despite it being too big, it should have been split in two raids as it was done all along BC. I still have some friends motivated by Ulduar hard modes and we're trying them from time to time, usually one or two nights a week when we are lucky enough to make our suicidal squad (Auriaya with all cats is a crazy fun mess of a fight to heal). If I find ToC hard mode mostly a "gear check", Ulduar hard modes are, at least for some of them, very entertaining.

The first news from the next raid Blizzard is giving us are starting to appear, and the first boss was tested on the PTR these last days (report on Mmo Champion). It doesn't seem super hard, as least on paper, I hope the normal/hard mode gap will be lower then ToC, and my wish is for hard modes to contain more abilities, more strategy than just be a gear check put over a normal difficulty boss.

I guess we'll all see that in IC, hopefully not too long from now, but even more hopefully nicely tested and balanced.


Post part 2
Paladin T10:
I guess i have to post something about it, but i don't see the need to.
since there is only the set pieces bonus that is out there, and i find them good enough.

Going to make a full topic about it when i get more info

Saturday, October 10, 2009

Paladins and the stacking of Intellect.

I've been posting of how good stacking intellect is for Paladins.
and I think i have something else to say this time.

I have 21979 unbuffed mana, and i never get out of it, also, i've topped the healing meters twice yesterday with 2 druids, 2 priests and another holy paladin in both 25 OS 3 drake (old school way, no zerg) and TOTC 25 man, and guess what? my mana never dropped below 75%.

Yeah!

So I'll say this, Intellect is no more the first stat I would be searching for.
I have 2363 unbuffed spell power, 33.05 crit.

Whats helping me get all that mana i'm using back?

Insightful Earthsiege Diamond and Tears of the Vanquished.
and i fucking love it.

I also tried to have some
Royal Dreadstone in my gear, and i'm also loving it.

So for now, i'm going to keep stacking on items that returns mana, and i'm going to try it, for the next couple of boss.

Don't get me wrong, i love having infinite number of mana, but i see its not important when i never drop below 50% of mana, divine plea is wonderful, i usually pop my wings when i use it and i dont lost much of my healing.

i just wish i've got a WWS of last night's healing to show you, sadly i forgot all about it.

Almaster and out!.