Showing posts with label Blizz announcement. Show all posts
Showing posts with label Blizz announcement. Show all posts

Friday, October 2, 2009

This just in!

Blizzard has already released new details about the upcoming five-player dungeon in the Icecrown Citadel. It will supposedly be the biggest one in a "long time", they are also mentioning epic quest lines and 232 ilvl loot from the Heroic mode.


Icecrown Citadel will feature a massive five-player dungeon sprawling across three wings of the citadel's foundation. While the Lich King's attention is focused on the Argent Crusade and the Knights of the Ebon Blade ripping through the front gates, players will be tested as they assist Jaina Proudmoore (Alliance) and Sylvanas Windrunner (Horde) in infiltrating the citadel through an alternate entrance.

An epic quest line will present adventurers with the task of weakening Icecrown Citadel's forces, requiring that players defeat the challenges in each dungeon wing before venturing into the next one. Normal and Heroic versions of the dungeon will be accessible to players, although each wing will be considered a separate instance; therefore, on Heroic difficulty, each wing will have its own separate lockout timer. All-new rewards -- including item level 219 (normal) and level 232 (Heroic) loot -- will be offered to those who destroy some of the Lich King's most formidable allies.


The Forge of Souls

Serving as the first wing in this expansive dungeon, the Forge of Souls will quickly put players to the test of carving through the Scourge stronghold into deeper, more treacherous locations. Jaina will command Alliance forces, and Sylvanas will direct Horde forces. The goal is to ruin the twisted engines known as soul grinders found in this portion of the citadel, and then players can advance -- that is, if the Horde and Alliance forces can overcome the foes who confront them.

Bosses

* Bronjahm, the Godfather of Souls: An instrument of reckoning, Bronjahm watches over the engines in the Forge of Souls. He must be killed if the soul grinders are to be destroyed.

* The Devourer of Souls: As the chief operator of the engines found in this wing, the Devourer stands guard over the souls stolen by the Lich King.

Pit of Saron

Accessible only to those who have laid waste to the Forge of Souls' unholy operations, the Pit of Saron will bring Horde and Alliance forces deeper into the Lich King's domain. Players who venture here will immediately be confronted by the lord of this lair, Scourgelord Tyrannus. But defeating him will not be as easy as it seems. Before they can present a threat to Tyrannus, the adventurers, instructed by their leaders, will need to free enslaved allies who have been trapped by the Scourge. Until that happens, Tyrannus will leave all adversaries to his minions, workers of the citadel's mines. Perhaps the challenges here will lend clues as to the whereabouts of the Lich King's private chambers outside of the Frozen Throne, deep within the Halls of Reflection.

Bosses

* Forgemaster Garfrost: A master of Scourge weaponry, the forgemaster hauls stocks of saronite ore and other precious materials to the cold forges where the mechanisms of death are born. With a host of rime weapons and exotic alloys at his disposal, it could get cold in here.

* Krick and Ick: Zombies serve as mindless muscle in the Pit of Saron's mines, stockpiling metals for Forgemaster Garfrost, and Krick -- a devious leper gnome -- supervises the operations from atop Ick, Krick's ghastly means of transportation.

* Scourgelord Tyrannus: Tyrannus is a terrible force who will no doubt demonstrate his powers to those brave enough to enter the Pit of Saron. The scourgelord must die if players hope to make their way into the third and final wing of this dungeon.


Halls of Reflection

With Jaina and Sylvanas leading the way, adventurers who make it as far as these frigid halls will quickly recognize the weapon that lies ahead: Frostmourne, the corruptive, legendary device of the Lich King himself. The Lich King's private chambers are within reach, although they may be the death of anyone who ventures there.

Bosses

* Falric and Marwyn: Captains for Arthas Menethil in life, Scourge commanders for the Lich King in death, Falric and Marwyn will be summoned to the Halls of Reflection for one purpose: destroying all intruders.

* The Lich King: Sylvanas, thirsty for vengeance against the corrupted prince who sentenced her to an existence as an undead monstrosity, and Jaina, eager to find a flicker of Arthas's soul locked somewhere within the Lich King, have brought their hand-picked allies to this final confrontation. Arthas's true power may only now be discovered. Is there any hope in this mission, or does only death await.


Source

what i think?
Fight with lich king - take 1:
At 1 % - bubble and HS.

Tuesday, June 30, 2009

Blizzard announces plans to release FACTION CHANGES

Quote from Nethaera:


''We wanted to give everyone a very early heads-up that, in response to player requests, we?re developing a new service for World of Warcraft that will allow players to change their faction from Alliance to Horde or Horde to Alliance. There?s still much work to do and many details to iron out, but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm. Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time, and we?re pleased to be getting closer to being able to deliver it.

As with all of the features and services we offer, we intend to incorporate the faction-change service in a way that won?t disrupt the gameplay experience on the realms, and there will be some rules involved with when and how the service can be used. The number of variables involved increases the complexity of implementing this service, but we plan to take the time needed to ensure that it lives up to expectations before officially rolling it out. We?ll go into much more detail on all of this here at http://www.WorldofWarcraft.com as development progresses. In the meantime, we wanted to let you know that because this type of functionality requires extensive internal testing well in advance of release, you may be seeing bits and pieces of the service in the test builds we use for the public test realms moving forward.''




Wow. Just, wow. That is massive. Does this mean they’ll also allow race changes of the same faction? E.g. If I rolled a Troll priest and I decide I want an Undead priest instead?

Thinking about some of the outcry from racials in arena, I can see this being pretty interesting, depending on the cooldown.

Pretty much speechless at this point.

Saturday, June 13, 2009

Upcoming mount changes

http://forums.worldofwarcraft.com/thread.html?topicId=17730154175&sid=1

A very big announcement this evening from Zarhym. In the "next major content patch" (which means Patch 3.2) the mount system in WoW will be having some significant changes to it. The highlights are as follows:

* Regular land mounts trainable at level 20 (was 30)
* Epic land mounts trainable at level 40 (was 60)
* Regular flying mounts trainable at level 60 (was 70)
* Regular flying mounts speed increased to a 150% gain (was 60%)

The costs for all the training and mount purchases has been decreased outright, with the exception of the artisan riding skill (epic flying mounts). For all mount costs, faction discounts now apply.

This means that when you hit 60 you'll be able to fly around Hellfire and finish all those quests. Leveling from 60 to 68 is going to become easier and more relaxed. You'll hit Northrend much sooner with this change.

The full details after the break.


Apprentice Riding (Skill 75)

* 60% land mount speed
* Requires level 20
* Cost: 4 gold
* Mount cost: 1 gold
* Mail will be sent to players at level 20 guiding them to the riding trainer

Journeyman Riding (Skill 150)

* 100% land mount speed
* Requires level 40
* Cost: 50 gold
* Mount cost: 10 gold
* Mail will be sent to players at level 40 guiding them back to the riding trainer

Expert Riding (Skill 225)

* 150% flying mount speed; 60% land mount speed
* Requires level 60
* Cost: 600 gold (faction discounts now apply)
* Mount Cost: 50 gold
* Can now be learned in Honor Hold (Alliance) or Thrallmar (Horde)

Artisan Riding (Skill 300)

* 280% flying mount speed; 100% land mount speed
* Requires level 70
* Cost: 5,000 gold (faction discounts now apply)
* Mount Cost: 100 gold